Yu-Gi-Oh! and it’s occult symbolism. Draft versions. – Ash
“A symbol is a mark, sign, or word that indicates, signifies, or is understood as representing an idea, object, or relationship. Symbols allow people to go beyond what is known or seen by creating linkages between otherwise very different concepts and experiences. All communication (and data processing) is achieved through the use of symbols.Symbols take the form of words, sounds, gestures, ideas or visual images and are used to convey other ideas and beliefs. For example, a red octagon may be a symbol for “STOP”. On a map, a blue line might represent a river. Numerals are symbols for numbers. Alphabetic letters may be symbols for sounds. Personal names are symbols representing individuals. A red rose may symbolize love and compassion. The variable ‘x’, in a mathematical equation, may symbolize the position of a particle in space. In cartography, an organized collection of symbols forms a legend for a map.”-wikipedia. Symbology is the study of symbols.
“A Let’s Play (commonly referred to as an LP) is a series of videos or screenshots, documenting a playthrough of a video game, usually including commentary by the gamer. A Let’s Play differs from a walkthrough or strategy guide by focusing on an individual’s subjective experience with the game, often with humorous, irreverent, or critical commentary from the gamer, rather than being an objective source of information on how to progress through the game.”-wikipedia
“Game studies is the study of games, the act of playing them, and the players and cultures surrounding them. It is a discipline of cultural studies that deals with all types of games throughout history. This field of research utilizes the tactics of, at least, anthropology, sociology and psychology, while examining aspects of the design of the game, the players in the game, and finally, the role the game plays in its society or culture. Game studies is oftentimes confused with the study of video games, but this is only one area of focus; in reality game studies encompasses all types of gaming, including sports, board games, etc. Before video games, game studies often only included anthropological work, studying the games of past societies. However, once video games were introduced and became mainstream, game studies were updated to perform sociological and psychological observations; to observe the effects of gaming on an individual, his or her interactions with society, and the way it could impact the world around us. There are three main approaches to game studies: the social science approach asks itself how games affect people and uses tools such as surveys and controlled lab experiments. The humanities approach asks itself what meanings are expressed through games, and uses tools such as ethnography and patient observation. The industrial and engineering approach applies mostly to video games and less to games in general, and examines things such as computer graphics, artificial intelligence, and networking. Like other media disciplines, such as television and film studies, game studies often involves textual analysis and audience theory.”-wikipedia
“Media studies is a discipline and field of study that deals with the content, history, and effects of various media; in particular, the mass media. Media studies may draw on traditions from both the social sciences and the humanities, but mostly from its core disciplines of mass communication, communication, communication sciences, and communication studies. Researchers may also develop and employ theories and methods from disciplines including cultural studies, rhetoric (including digital rhetoric), philosophy, literary theory, psychology, political science, political economy, economics, sociology, anthropology, social theory, art history and criticism, film theory, feminist theory, and information theory.”-wikipedia
“Video game art is a specialized form of computer art employing video games as the artistic medium. Video game art often involves the use of patched or modified video games or the repurposing of existing games or game structures, however it relies on a broader range of artistic techniques and outcomes than artistic modification and it may also include painting, sculpture, appropriation, in-game intervention and performance, sampling, etc. It may also include the creation of art games either from scratch or by modifying existing games. Notable examples of video game art include Cory Arcangel’s “Super Mario Clouds” and “I Shot Andy Warhol,” Joseph Delappe’s projects including “Dead in Iraq” and the “Salt Satyagraha Online: Gandhi’s March to Dandi in Second Life,” the 2004-2005 Rhizome Commissions “relating to the theme of games,” Paolo Pedercini’s Molleindustria games such as “Unmanned” and “Every Day the Same Dream”, and Ian Bogost’s “Cowclicker.” Artistic modifications are frequently made possible through the use of level editors, though other techniques exist. Some artists make use of machinima applications to produce non-interactive animated artworks, however artistic modification is not synonymous with machinima as these form only a small proportion of artistic modifications. Machinima is distinct from art mods as it relies on different tools, though there are many similarities with some art mods. Like video games, artistic game modifications are often interactive and may allow for single-player or multiplayer experience. Multiplayer works make use of networked environments to develop new kinds of interaction and collaborative art production.”
Game studies: applying the social sciences, ludology, and narratology to video games & other cultural artifacts. It’s not all about game theories, let’s plays, and art here, we don a darker tone and take a more serious approach in documenting the underlying symbolism and philosophical underpinnings of a work’s imagery and narrative. Through analysis and review we start to tumble down the rabbit hole – a metaphor for an entry into the unknown, the disorienting or the mentally deranging, occult, fringe, esoteric or even forbidden…
Welcome to Down The Rabbit Hole, a program guided by recognized and award winning artist Asher Aries, the MUSHROOMBASSIST, A.K.A. The King Of Games.
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* These videos contain personal recordings of purchased 3rd party content – that has been named upfront. This content has been shared in order to draw a comparison, in terms of education in the fields of the general arts and the social sciences. We do this to form an opinion on, and comment upon the content being shown, and the greater scientific subject at hand. We believe this constitutes FAIR USE. FOR MORE INFO VISIT: https://www.law.cornell.edu/uscode/text/17
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